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Friday, January 16, 2015
Scratch Final - Reflection
To begin the layout of the game, I started with the background and sprites. I edited them and placed them where I wanted them. To begin with, I had the problem of making each ship move individually toward the planet. To solve it, I edited their moving scripts so they moved accordingly. To test it, I clicked on the each individual script to see how it responded. In the end, everything worked just as I had intended. What I am most proud of in my game is that I was able to seamlessly switch from level to level without any glitches. To be honest, I am not disappointed with anything in my game.
Wednesday, January 14, 2015
Scratch Final - Part 1
My game is an invader type game where you have to stop the invaders from reaching Earth! I used an earth sprite, and a spaceships for the invaders. Naturally, I have to use the stars background, because it looks like space. For every spaceship you click, you will gain one point. I may add more ships that move faster, but are worth more points. To win, you have to beat all three levels, each getting progressively harder. When someone wins, the screen will say something like "Congratulations, you win!" To increase difficulty on another level, I will add more spaceships that you have to destroy. Once you blow them all up for the level, you proceed to the next.
Tuesday, January 13, 2015
Scenes Relfection
The stage can also be edited using script, like the sprites. To initialize sprites, i used the "when green flag is clicked" block. Scene changes could be used in other projects such as games. Other classmates used their backdrops the same as I did.
Thursday, January 8, 2015
Wednesday, January 7, 2015
Alpha Games Reflection
I played Sean's alpha game. His theme was food. This means that when you click on the letters, they turn into food. For example, when you click on A, it reveals an apple. When all of the food is revealed, you can click the green flag to reset them all.
I recently played Nick's alpha game. His game was holiday themed. For example, when you clicked on the S, it revealed a snowman. You can reset the game by clicking the green flag.
I recently played Nick's alpha game. His game was holiday themed. For example, when you clicked on the S, it revealed a snowman. You can reset the game by clicking the green flag.
Tuesday, January 6, 2015
Conversations Reflection
Broadcast is an easy way to have a sprite respond to another sprite. It allows you to make them interact, without having to time all the waits to have the conversation be perfect. Instead, you just insert a "Broadcast" block, and it makes your life so much easier. Timing in a script would be used for actions, such as moving and interacting. To use broadcast, you would have a conversation between two sprites.
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